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Doc Cowles

Male. Lives in West Allis, Wisconsin, United States. Born on December 14, 1962. Is engaged to .
G.A.R.D. Realms LLC
2 likes Company
G.A.R.D. Realms LLC Strategy is simple: Maximum. Player. Freedom in TIME and Space. The way it aims to accomplish this is: ·  A virtually limitless-sized gaming world. We will be adding new ares all the time and you will be able to go back and forward as many time as you like. ·  A non-linear world spreading out in all time zones. Pick a time zone and GO. Streamed to your client, the player can cross dozens of time zones with minimal load time. ·  A Skill-Based progression system. All levels you choose get better as you Master a profession or round out your character with skills from several at once. ·  Advance in ways other than combat. Any number of non-combative professions in pursuit of the almighty-credit. The Pursuit of Gaming Truth G.A.R.D. Realms does not placate the user. You won’t be rewarded with thousands of meaningless achievements or exploitable special attacks. Our aim is to give the end-user REAL features, not just clever tricks of scenery, particles and way… way too much bloom. G.A.R.D. Realms will never treat you like a child or lead you down a cleverly disguised pipe of an existence towards the same tired meaningless endgame. True Combat. True Physics. ·  Keeping with it’s mission goal of truth in gaming, G.A.R.D. Realms LLC core gameplay is based on a real-world model. G.a.r.d. Realms LLC Means HARD-CORE Gaming ·  Open-PVP everywhere.No exceptions.If you don’t like the way that alien is checking out your girl, put a bullet in his face. Just be prepared to lose faction with the establishments bouncers who with enough ruckus may elect to toss your ass out. ·  Loot able Corpses. You won’t have an inventory full of thousands of ridiculous objects. All objects have a mass equivalent and slow you down based on your physical ability to carry loads. Don’t carry your valuables on you! ·  Limited Permanent-Death. The most controversial of the controversial. Reviving in our game is common but not guaranteed. You’ll need Revive insurance, a few Lives in storage, to be within the sphere of a Revive beacon and a race which can actually clone in order to avoid starting over on your character after death.Death means something, and thus life means something. An unlimited World Working in hand with our crafting system, there are a multitude of time zones and a lot more on the way, we will keep cranking out the zones as long as the game is live..   Truly Unique Races In G.A.R.D. Realms LLC the playable races and breeds aren’t confined to being purely graphical changes from one to the next. We follow the book we created the game off of and added a lot of new aspects to the races to make the game more unique and more customizable.   Available Breeds ·  1800 HumansConstituting the 1800s Time Travelers, 1800s Humans have the largest amount of customization available to them. AD 802701 Morlocks– Morlocks are humanoid creatures, said to have descended from humans, but by the 8,028th century have evolved into a completely different species, said to be better suited to their subterranean habitat. They are described as “ape-like”, with little or no clothing, large eyes and grey fur covering their bodies. As a result of living underground, they have little or no melanin to protect their skin, and so have become extremely sensitive to light. The Morlocks’ main source of food is the Eloi, another race descended from humans that lives above ground. The Morlocks treat the Eloi as cattle, and the Eloi do not resist being captured. However, because of the Morlocks’ adaptations to darkness, the Eloi have an incredible fear of the dark and are terrified of being underground.. AD 802701 Eloi – The Eloi are the childlike, frail group, living abanal life of ease on the surface of the earth, while the Morlocks live underground, tending machinery and providing food, clothing and infrastructure for the Eloi. Each class evolved and degenerated from humans. The novel suggests that the separation of species may have been the result of a widening split between different social classes, a theme that reflects Wells’s sociopolitical opinions. The main difference from their earlier ruler-worker state is that, while the Morlocks continue to support the world’s infrastructure and serve the Eloi, the Eloi have undergone significant physical and mental deterioration. Having solved all problems that required strength, intelligence, or virtue, they have slowly become dissolute and naive. They are described as being smaller than modern humans, having shoulder-length curly hair, chins that ran to a point, large eyes, small ears, and small mouths with bright red thin lips. They are of sub-human intelligence, though apparently intelligent enough to speak, as they have a primitive language. They do not perform much work, and in the book and 1960 film when Weena falls into the river, none of the Eloi help her. While one initially has the impression that the Eloi people live a life of play and toil-less abundance, it is revealed that the Morlocks are attending to the Eloi’s needs for the same reason a farmer tends cattle; the Morlocks use the Eloi for food. This is why there are no old people, and why the Eloi seem to fear the dark. Weena– Main female ELOI in the game. Other. Most the players are custom in the game with a large amount of custom items making an unlimited amount of players Thank you! Again, thanks so much for checking up on G.A.R.D. Realms LLC and if you have any inquiries or maybe would even like to step-up and see if you have the skills necessary to join the team, please dont hesitate to send an email straight to me at:
Doc Cowles
Tom Evans